FYI, this thread is a marketing ploy by AutoDesk, makers of Scaleform. Not especially spamming though, so I guess I'll allow it.
It's neat to think you can use the Flash interface still to deploy games to mobile via Unity.
With the support for vector graphics, I imagine you can still get performance issues if you aren't extremely mindful of optimizing your # of vectors though, right? Would Scaleform handle a whole detailed vector scene with alphas, tweened puppet animations, etc.?
Could you use Scaleform to port any existing Flash game to Unity, or does it only support a subset of Flash's features?
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