Finding a name is a really long and difficult process especially when you want a good domain name that isn't taken too. We spent countless hours of serious brainstorming combined with random silliness. At one point I said "adventure burger" to which Jay replied "clickshake". He was just goofing but I really liked the sound of it and it eventually grew on him too.
Overall it usually comes from a random point of inspiration, once I draw the characters they end up telling me their stories. It's almost like I just become a biographer for them. A lot of time things come to me in dreams, entire puzzles and story lines appear when I'm right on that verge of sleep. So sometimes i find myself running to my computer in the night to write down ideas before they evaporate.
The Visitor came to me randomly, not even sure how. I wanted to make a game and it was getting close to Halloween, so I decided to do something creepy. I drew that lake background and the story just sort of grew as I drew each scene.
Reemus came to me after a night of playing "Balderdash" one of my made up answers involved "The classic novel the Several Journeys of Reemus". I thought the title was funny and decided to explore it as a game. I started to sketch odd ball heroes and Reemus emerged. He didn't have the look of a classic hero, he seemed more like the brother of a real hero who wanted desperately to be in the spotlight. Like a Frank Stallone or Don Swayze. So I riffed on the idea a bit and Reemus the exterminator was born. Liam came just because with such a slob of a hero I thought he needed something cute to balance him out.
Small Favor, I was watching a lot of conspiracy documentaries about banking cartels and shadow governments like "Zeitgeist" and started to imagine a world where money was abolished. I thought it might be cool to have a world where people traded in favors illegally. I also was interested in the idea of giving the player a lot of choice in the world, so you could double cross or kill whoever you wanted. I wish I had more time to explore that idea, I would've loved to really delve into moral choices and let the player solve the game the way they wanted.
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