Games by ClickShake / ClickShake's new mystery game in development
8 posts, 2 voices. Latest reply from SteveCastro.
  1. SteveCastro says:

    We just announced our new detective mystery game in development here:
    http://www.clickshakegames.com/mystery/

    What do you guys think? I know there's not way too many details released just yet, but even with the initial art and descriptions, I'd love to get your feedback, gut reactions, hopes, dreams, etc. for the project.

  2. jcomp19 says:

    I see that this was posted a month ago, but yet no one has responded directly to it; my apologies. As for my thought on the game: I'm not usually the biggest fan of multiplayer experience because it requires that I go through a lot of pre-planning and interaction with other people to play the game together - not really my cup of tea. However, I will still probably have to play this game despite that because there's a lot of heart in ClickShake games and I know I'll enjoy it. Additionally, I'm happy to see things up and running again. Keep up the good work! My biggest suggestion for the game would be to implement those ClickShake Rewards into some portion of the game; some of them look like they'll function nicely as clue of some sort. I can see where you stand if you wanted this game to be separate from the game universe, but I'm just throwing out some food for thought.

  3. SteveCastro says:

    Hi jcomp. The game will be for 1-4 players so you can play by yourself, but my goal is to encourage people to play together if possible.

    I'm happy to have things up and running again too! I've been trying to get a new CSG project off the ground for years now so it's nice this one is actually going forward.

    I will most likely implement ClickShake Rewards in this game. I'll have to make a new implementation in HTML5 since our old one is in Flash, but it should actually be easier to make this way.

    I don't consider this game separate from our other games. I plan to have interesting, colorful characters and a campaign story mode and mind-engaging puzzles, so I hope it fits in with the rest of our catalog. It is a puzzle game rather than a point and click adventure game, so it's a new direction that I hope people enjoy.

    We showed the game at GDEX 2017 in Columbus, Ohio and the feedback was very positive, so we're really excited about the potential for this.

  4. jcomp19 says:

    Well, it's been a year-ish since anything occurred on these forums that isn't all spambot-y (it looks as though they've started prompting each other about their services as of late, plus new things trying to play games on ludicrous platforms), but I'm still a human person and I thought maybe - just maybe - you'd still be around to reply and haven't been too discouraged by the droll they've been plastering onto ancient comments. Things seem to have gone silent on it for this year past (unless it's been mentioned in that Discord Chat I see in the "Community" tab), but I'll still ask, have there been any new developments on the intriguing detective "Mystery Game," or has it been unfortunately waylaid? I, for one, would still be interested in playing it.

  5. SteveCastro says:

    jcomp, thanks for asking. Currently the mystery game is put on hold.
    I've recently moved to Los Angeles to work for KungFuFactory and have decided to focus on my day job, spending time with family and friends and staying physically active.
    I've deleted the Discord channel since I won't have time to keep it active.

    It's sad because I've invested over $1000 and more than a year part-time into this project and even got a booth to exhibit the game at GDEX 2017, with positive reception. I really believe in it more than any other game design idea I've had in a while and would love to finish it some day.

    From a design and artistic perspective, I still really believe in games that engage your mind and/or bring people together. However, it's hard for an indie game to stand out and/or make money these days compared to when we started ClickShake. There are so many great games on Steam and mobile now, and players expect more for less now. Also, I think there's less demand for local multiplayer games compared to online multiplayer or single player.

    That said, this game was more about fulfilling my artistic aspirations than making money, so I've considered ways I can finish up what I've started with a more narrow scope and just release it for cheap and/or ad-supported. I'm thinking about porting it to Unity and removing the server code so it can be a stand-alone experience. I may cut out the story, player character customization and different game modes and just focus on puzzle randomization, more characters and different backgrounds.

    For now, I've got my hands full with life in a new city at a new company, but it sure would be nice to put this game out into the world.

  6. jcomp19 says:

    I'm saddened to hear that about the game, but happy that you've kept busy and doing other important things. I won't tell you how to swing the major outlook of the game, I'll just say to do what makes you happy with it. Stardew Valley took, what, three-and-a-half years of development by one guy, and that seems to be doing pretty great right now. And if I can sit and wait impatiently for The Winds of Winter for this long, I think I can wait for this mystery game to come to fruition. I'll be around, and maybe I'll keep checking back every year or so to see how things are going if you don't first. Have a Merry Christmas and a Happy New Year!

  7. jcomp19 says:

    I'm a tad later than usual for my annual check-up on the state of affairs, but don't think that means I've forgotten about this thread. It's already the Roaring 20s 2.0, and I, for one, and excited about the new possibilities this decade has in store; maybe even something new around here? More important than that though, I just wanted to see how you were doing, Steve. Still out in LA working for KungFuFactory, or is there some new adventure in store for you. I know I probably could ask via social medias instead, but coming back here just seems like the rightest thing to do. Also, happy New Year, almost a month in.

  8. SteveCastro says:

    Hi jcomp. Your post was so optimistic in January and 2020 hasn't been as positive as that for a lot of people. But I'm a forever optimist until the very end. Things are going well for me. I'm making a puzzle sports game lately, although I'm working on it back in Ohio now.

    I've disabled new posts due to all the spam so I'll have to recommend messaging via Facebook for future updates. Cheers!


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