Oh, I think I misread you. When you said the link showed how many users had earned achievements, I was thinking of something like how Steam shows what percentage of users had earned specific achievements.
Would you consider adding that at all? It makes things pretty interesting, knowing which achievements are the rarest/hardest to get.
JAY! maybe that comment was for me. I've been meaning to write you. been following your work for the past two years and it is a great inspiration to me, fellow artist. Steve gave me some tips on programing directions for game design but I wondered about your method. looks like you use a tablet. do you draw directly in flash or use other programs as well?
Hey man, great job and congratulations on Ballads! Watched your last dev. blog. vid. and, RIGHT ON! Thanks for showing us what its like to follow your dreams.
Yes, I use a wacom tablet. I mostly draw right in flash but sometimes I sketch on paper and then scan and clean it up in flash.
AGS seems like a great way to make adventure games, a lot of notable games have been made using that; like "Gemini Rue" and the "Blackwell" series to name a couple. I've never used it, but I think if you do it in that it's hard to bring it to other platforms.
Flash has always been my program of choice, it can be nutty sometimes but overall it has a really great set of tools for animation. I actually was in the same boat as you when I made the Visitor, I had no idea how to code, I basically just fumbled my way through it using tutorials. So I'd suggest starting with something really basic and simple like The Visitor or try the game "Samorost". Simple point and click ideas.
I look forward to playing your first game!
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