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		<title>ClickShake Forum &#187; Forum: Ideas &#38; Suggestions - Recent Posts</title>
		<link>http://www.clickshakegames.com/forum/forum/ideas-amp-suggestions</link>
		<description>Imaginitive Game Development</description>
		<language>en-US</language>
		<pubDate>Mon, 04 Jan 2021 02:29:48 +0000</pubDate>
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			<description><![CDATA[Search all topics from these forums.]]></description>
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			<link>http://www.clickshakegames.com/forum/search.php</link>
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		<item>
			<title>beewyka on "Upload Avatars directly?"</title>
			<link>http://www.clickshakegames.com/forum/topic/upload-avatars-directly#post-5861</link>
			<pubDate>Fri, 14 Mar 2014 20:12:04 +0000</pubDate>
			<dc:creator>beewyka</dc:creator>
			<guid isPermaLink="false">5861@http://www.clickshakegames.com/forum/</guid>
			<description>&#60;p&#62;Heh, how long did you have an account, I had one for about 1, 2, or 3 years, then I forgot about this, my brother showed me Homestuck about a year later, now I'm here.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>tman140 on "Upload Avatars directly?"</title>
			<link>http://www.clickshakegames.com/forum/topic/upload-avatars-directly#post-5860</link>
			<pubDate>Fri, 07 Feb 2014 22:14:28 +0000</pubDate>
			<dc:creator>tman140</dc:creator>
			<guid isPermaLink="false">5860@http://www.clickshakegames.com/forum/</guid>
			<description>&#60;p&#62;I see you Mr.Homestuck... I see you...
&#60;/p&#62;</description>
		</item>
		<item>
			<title>beewyka on "Upload Avatars directly?"</title>
			<link>http://www.clickshakegames.com/forum/topic/upload-avatars-directly#post-5859</link>
			<pubDate>Sun, 26 Jan 2014 08:18:03 +0000</pubDate>
			<dc:creator>beewyka</dc:creator>
			<guid isPermaLink="false">5859@http://www.clickshakegames.com/forum/</guid>
			<description>&#60;p&#62;I want to put a gif as my avatar (gif version of my current one) but gravatar doesn't accept gifs, can you guys either allow us to upload directly or from another site that allows gifs?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>spookspoon on "Why EBF4 was a &#34;failure&#34;"</title>
			<link>http://www.clickshakegames.com/forum/topic/why-ebf4-was-a-failure#post-5850</link>
			<pubDate>Wed, 13 Nov 2013 01:48:05 +0000</pubDate>
			<dc:creator>spookspoon</dc:creator>
			<guid isPermaLink="false">5850@http://www.clickshakegames.com/forum/</guid>
			<description>&#60;p&#62;EBF4 got greenlit a few days ago
&#60;/p&#62;</description>
		</item>
		<item>
			<title>darkbluemullet on "Why EBF4 was a &#34;failure&#34;"</title>
			<link>http://www.clickshakegames.com/forum/topic/why-ebf4-was-a-failure#post-5812</link>
			<pubDate>Thu, 13 Jun 2013 15:18:13 +0000</pubDate>
			<dc:creator>darkbluemullet</dc:creator>
			<guid isPermaLink="false">5812@http://www.clickshakegames.com/forum/</guid>
			<description>&#60;p&#62;EBF4 was good... but no way was it good enough for greenlight. (IMO) If this topic has your attention Steve &#38;amp; Jay, any news? At all? Please!?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>spookspoon on "Why EBF4 was a &#34;failure&#34;"</title>
			<link>http://www.clickshakegames.com/forum/topic/why-ebf4-was-a-failure#post-5811</link>
			<pubDate>Thu, 13 Jun 2013 09:56:55 +0000</pubDate>
			<dc:creator>spookspoon</dc:creator>
			<guid isPermaLink="false">5811@http://www.clickshakegames.com/forum/</guid>
			<description>&#60;p&#62;Epic Battle Fantasy 4 is a free rpg flash game released about 3 months ago. It's so good that even now it's still in the top rated list in Newgrounds and Kongregate. However the developer mentioned it was a total disaster because things like distribution, Data mining and other technical stuff went really wrong.&#60;/p&#62;
&#60;p&#62;Here's a link to his DA journal post. It might be interesting you, Jay and Steve. Also serves as experience.&#60;br /&#62;
&#60;a href=&#34;http://kupo707.deviantart.com/journal/EBF4-post-mortem-376532871&#34; rel=&#34;nofollow&#34;&#62;http://kupo707.deviantart.com/journal/EBF4-post-mortem-376532871&#60;/a&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>tman140 on "OhioGameDev.com - Promoting game dev in Ohio + a personal story from Steve"</title>
			<link>http://www.clickshakegames.com/forum/topic/ohiogamedevcom-promoting-game-dev-in-ohio-a-personal-story-from-steve#post-5758</link>
			<pubDate>Fri, 29 Mar 2013 17:56:42 +0000</pubDate>
			<dc:creator>tman140</dc:creator>
			<guid isPermaLink="false">5758@http://www.clickshakegames.com/forum/</guid>
			<description>&#60;p&#62;ok cool, im still in high school, and gonna do a &#34;gap-year&#34; bit i will if i do!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>SteveCastro on "OhioGameDev.com - Promoting game dev in Ohio + a personal story from Steve"</title>
			<link>http://www.clickshakegames.com/forum/topic/ohiogamedevcom-promoting-game-dev-in-ohio-a-personal-story-from-steve#post-5757</link>
			<pubDate>Wed, 27 Mar 2013 10:46:39 +0000</pubDate>
			<dc:creator>SteveCastro</dc:creator>
			<guid isPermaLink="false">5757@http://www.clickshakegames.com/forum/</guid>
			<description>&#60;p&#62;If you make it out to Columbus, send me a message.  I'm willing to share some advice on local colleges.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>tman140 on "OhioGameDev.com - Promoting game dev in Ohio + a personal story from Steve"</title>
			<link>http://www.clickshakegames.com/forum/topic/ohiogamedevcom-promoting-game-dev-in-ohio-a-personal-story-from-steve#post-5751</link>
			<pubDate>Tue, 19 Mar 2013 19:54:22 +0000</pubDate>
			<dc:creator>tman140</dc:creator>
			<guid isPermaLink="false">5751@http://www.clickshakegames.com/forum/</guid>
			<description>&#60;p&#62;I have been considering collages in Ohio, so when (and if) i move over there i would love to be a part of this!
&#60;/p&#62;</description>
		</item>
		<item>
			<title>SteveCastro on "OhioGameDev.com - Promoting game dev in Ohio + a personal story from Steve"</title>
			<link>http://www.clickshakegames.com/forum/topic/ohiogamedevcom-promoting-game-dev-in-ohio-a-personal-story-from-steve#post-5746</link>
			<pubDate>Sun, 17 Mar 2013 13:38:49 +0000</pubDate>
			<dc:creator>SteveCastro</dc:creator>
			<guid isPermaLink="false">5746@http://www.clickshakegames.com/forum/</guid>
			<description>&#60;p&#62;I've setup a Facebook page for the Ohio Game Developer Association at &#60;a href=&#34;https://www.facebook.com/OhioGameDev&#34; rel=&#34;nofollow&#34;&#62;https://www.facebook.com/OhioGameDev&#60;/a&#62;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>SteveCastro on "OhioGameDev.com - Promoting game dev in Ohio + a personal story from Steve"</title>
			<link>http://www.clickshakegames.com/forum/topic/ohiogamedevcom-promoting-game-dev-in-ohio-a-personal-story-from-steve#post-5658</link>
			<pubDate>Mon, 15 Oct 2012 22:48:25 +0000</pubDate>
			<dc:creator>SteveCastro</dc:creator>
			<guid isPermaLink="false">5658@http://www.clickshakegames.com/forum/</guid>
			<description>&#60;p&#62;Thanks guys.  Yes, we've been thinking a lot about Kickstarter and will most likely try to use it for our next major project.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>darkbluemullet on "OhioGameDev.com - Promoting game dev in Ohio + a personal story from Steve"</title>
			<link>http://www.clickshakegames.com/forum/topic/ohiogamedevcom-promoting-game-dev-in-ohio-a-personal-story-from-steve#post-5657</link>
			<pubDate>Mon, 15 Oct 2012 14:49:58 +0000</pubDate>
			<dc:creator>darkbluemullet</dc:creator>
			<guid isPermaLink="false">5657@http://www.clickshakegames.com/forum/</guid>
			<description>&#60;p&#62;That's a great thing you are doing there Steve. My initial goal is to gain employment in the game Dev industry and my second goal is to emigrate from the U.K. to either Australia or U.S./Canada so our paths may just cross some hopefully! On a side note, have you guys ever considered using KickStarter??
&#60;/p&#62;</description>
		</item>
		<item>
			<title>connah14 on "OhioGameDev.com - Promoting game dev in Ohio + a personal story from Steve"</title>
			<link>http://www.clickshakegames.com/forum/topic/ohiogamedevcom-promoting-game-dev-in-ohio-a-personal-story-from-steve#post-5656</link>
			<pubDate>Mon, 15 Oct 2012 13:47:27 +0000</pubDate>
			<dc:creator>connah14</dc:creator>
			<guid isPermaLink="false">5656@http://www.clickshakegames.com/forum/</guid>
			<description>&#60;p&#62;Thumbs up Steve !!&#60;/p&#62;
&#60;p&#62;i really like this , i think its fabulous that you set up a site to encourage developers to grow and stay in Ohio , coming from the UK i like the idea and think people should do more of it , the entrepreneurship of people is a great thing to see :)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>SteveCastro on "OhioGameDev.com - Promoting game dev in Ohio + a personal story from Steve"</title>
			<link>http://www.clickshakegames.com/forum/topic/ohiogamedevcom-promoting-game-dev-in-ohio-a-personal-story-from-steve#post-5655</link>
			<pubDate>Mon, 15 Oct 2012 10:28:29 +0000</pubDate>
			<dc:creator>SteveCastro</dc:creator>
			<guid isPermaLink="false">5655@http://www.clickshakegames.com/forum/</guid>
			<description>&#60;p&#62;I recently started &#60;a href=&#34;http://www.ohiogamedev.com/&#34; rel=&#34;nofollow&#34;&#62;OhioGameDev.com&#60;/a&#62;, a site encouraging game developers to come, stay and grow in Ohio, and promoting those who are already making games here.  I'll talk more about the site further down the post, but first a personal story...&#60;/p&#62;
&#60;p&#62;I was born in Ohio and have lived here most of my life.  In my senior year of high school I was offered a scholarship at DeVry University in Columbus, Ohio, and was also accepted to DigiPen, Nintendo's school of game development in Washington State.  Would I stay in Ohio or dive completely into my gaming dreams, leaving my family and friends a fourth of a world away?  It was an important decision that would shape the rest of my life.&#60;/p&#62;
&#60;p&#62;Ultimately I chose to stay in Ohio and go to DeVry, and have lived in the Columbus area ever since.  I studied general programming, but kept developing games on the side.  After a stint working with business software, I returned to my dream of making games and began looking for a partner in order to go full-time, which eventually became ClickShake Games in January, 2010.&#60;/p&#62;
&#60;p&#62;Ohio is a nice state, with much lower cost of living and lots of education opportunities, as well as a decent tax incentive for developing games here.  You could move to another state and work for a company already making games, or you can stay local, take some risks to push games as an artform while making the games you want to make, and help the economy by starting up a new small business.  &#60;/p&#62;
&#60;p&#62;For these reasons I've setup &#60;a href=&#34;http://www.ohiogamedev.com/&#34; rel=&#34;nofollow&#34;&#62;OhioGameDev.com&#60;/a&#62; to put the spotlight on game dev activity in the Buckeye State and to grow this business in my state.  Soon I plan to flesh out the site with a better design and more resources.  I'm also working with some other devs locally to put on a game dev conference possibly in 2013, so keep an eye out for that on that site.&#60;/p&#62;
&#60;p&#62;Please respond to this post or use the Contact Us link at the bottom of the page to let me know if you have any comments or questions about this.  Let me know if you or someone you know is doing something game dev related in Ohio that should be linked on the site.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>SteveCastro on "Scaleform or AIR?"</title>
			<link>http://www.clickshakegames.com/forum/topic/scaleform-or-air#post-5587</link>
			<pubDate>Tue, 21 Aug 2012 15:12:51 +0000</pubDate>
			<dc:creator>SteveCastro</dc:creator>
			<guid isPermaLink="false">5587@http://www.clickshakegames.com/forum/</guid>
			<description>&#60;p&#62;FYI, this thread is a marketing ploy by AutoDesk, makers of Scaleform.  Not especially spamming though, so I guess I'll allow it.&#60;/p&#62;
&#60;p&#62;It's neat to think you can use the Flash interface still to deploy games to mobile via Unity.  &#60;/p&#62;
&#60;p&#62;With the support for vector graphics, I imagine you can still get performance issues if you aren't extremely mindful of optimizing your # of vectors though, right?  Would Scaleform handle a whole detailed vector scene with alphas, tweened puppet animations, etc.?&#60;/p&#62;
&#60;p&#62;Could you use Scaleform to port any existing Flash game to Unity, or does it only support a subset of Flash's features?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>jsam7 on "Scaleform or AIR?"</title>
			<link>http://www.clickshakegames.com/forum/topic/scaleform-or-air#post-5574</link>
			<pubDate>Fri, 17 Aug 2012 10:21:55 +0000</pubDate>
			<dc:creator>jsam7</dc:creator>
			<guid isPermaLink="false">5574@http://www.clickshakegames.com/forum/</guid>
			<description>&#60;p&#62;Haven't downloaded the eval yet but I saw these guys at Casual Connect and the tech looked pretty awesome
&#60;/p&#62;</description>
		</item>
		<item>
			<title>jennblogs on "Scaleform or AIR?"</title>
			<link>http://www.clickshakegames.com/forum/topic/scaleform-or-air#post-5563</link>
			<pubDate>Tue, 07 Aug 2012 12:19:56 +0000</pubDate>
			<dc:creator>jennblogs</dc:creator>
			<guid isPermaLink="false">5563@http://www.clickshakegames.com/forum/</guid>
			<description>&#60;p&#62;Has anyone downloaded the free trial for Scaleform Mobile? I’m curious how it compares to AIR…
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Darkroot on "Creating Games (and questions about it)"</title>
			<link>http://www.clickshakegames.com/forum/topic/creating-games-and-questions-about-it#post-5513</link>
			<pubDate>Tue, 03 Jul 2012 00:25:40 +0000</pubDate>
			<dc:creator>Darkroot</dc:creator>
			<guid isPermaLink="false">5513@http://www.clickshakegames.com/forum/</guid>
			<description>&#60;blockquote&#62;&#60;p&#62; and it was analogous to explaining that a torque wrench is what you use to pry off hubcaps when standing next to a mechanic. :)
&#60;/p&#62;&#60;/blockquote&#62;
&#60;p&#62;That is a pretty accurate analogy of what tman140 said.&#60;/p&#62;
&#60;p&#62;MMmm abstract data structures in java fun.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>tman140 on "Creating Games (and questions about it)"</title>
			<link>http://www.clickshakegames.com/forum/topic/creating-games-and-questions-about-it#post-5448</link>
			<pubDate>Fri, 18 May 2012 13:12:00 +0000</pubDate>
			<dc:creator>tman140</dc:creator>
			<guid isPermaLink="false">5448@http://www.clickshakegames.com/forum/</guid>
			<description>&#60;p&#62;Thats so much better than i could come up with earl... then again... I am just learning it still... anyways, could I get some name ideas for this &#34;company?&#34;
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Earl on "Creating Games (and questions about it)"</title>
			<link>http://www.clickshakegames.com/forum/topic/creating-games-and-questions-about-it#post-5447</link>
			<pubDate>Thu, 17 May 2012 21:24:05 +0000</pubDate>
			<dc:creator>Earl</dc:creator>
			<guid isPermaLink="false">5447@http://www.clickshakegames.com/forum/</guid>
			<description>&#60;p&#62;A class represents a concept, the framework for an object.&#60;br /&#62;
Pragmatically, it contains definitions of all of the instance variables ('responsibility for knowing') and methods ('responsibility for doing') that an instance of that class (an 'object') should have.&#60;/p&#62;
&#60;p&#62;Conceptually, it represents the concept of an actor, or (formally) a 'dealie'. And it allows us to know all of the state information specific to each instance of that dealie, as well as what work we can request of said dealie.&#60;/p&#62;
&#60;p&#62;It's the foundation of Object Orientation in Java.&#60;/p&#62;
&#60;p&#62;The description above was, at best, an entirely procedural explanation, leaving no practical difference between a class in Java and a source file in C.&#60;br /&#62;
It's what allows us, when using Java, to employ such techniques as parametric polymorphism, subtype polymorphism, interfaces, as well as UML and O-O design patterns.&#60;br /&#62;
---&#60;br /&#62;
More directly, a little piece of my soul died because I teach this stuff for a living (including quite a bit of Java), and it was analogous to explaining that a torque wrench is what you use to pry off hubcaps when standing next to a mechanic. :)&#60;/p&#62;
&#60;p&#62;Didn't mean it as an insult or anything, tman. :)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>SteveCastro on "Creating Games (and questions about it)"</title>
			<link>http://www.clickshakegames.com/forum/topic/creating-games-and-questions-about-it#post-5446</link>
			<pubDate>Thu, 17 May 2012 09:39:14 +0000</pubDate>
			<dc:creator>SteveCastro</dc:creator>
			<guid isPermaLink="false">5446@http://www.clickshakegames.com/forum/</guid>
			<description>&#60;p&#62;Earl, why did your soul die?  I don't get it.  What was wrong with what he said?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>tman140 on "Creating Games (and questions about it)"</title>
			<link>http://www.clickshakegames.com/forum/topic/creating-games-and-questions-about-it#post-5445</link>
			<pubDate>Thu, 17 May 2012 06:24:17 +0000</pubDate>
			<dc:creator>tman140</dc:creator>
			<guid isPermaLink="false">5445@http://www.clickshakegames.com/forum/</guid>
			<description>&#60;p&#62;That better Earl?&#60;br /&#62;
So sorry your a zombie or vampire or... a ginger or something...
&#60;/p&#62;</description>
		</item>
		<item>
			<title>tman140 on "Creating Games (and questions about it)"</title>
			<link>http://www.clickshakegames.com/forum/topic/creating-games-and-questions-about-it#post-5444</link>
			<pubDate>Thu, 17 May 2012 06:23:31 +0000</pubDate>
			<dc:creator>tman140</dc:creator>
			<guid isPermaLink="false">5444@http://www.clickshakegames.com/forum/</guid>
			<description>&#60;p&#62;I haven't ever used game maker, but I can answer your other questions. java is lines of code compiled into classes. A class is a specification (think of it as a set of instructions) of how to java needs to display something, and tells how the object runs and moves, or what text to display and whatnot. The code in the classes are like the Individual steps.  Almost anything can be done with java, as long as you take enough time to learn how to use it. right now I am working on a &#34;Grenade Mod,&#34; and have been able to do everything from sounds, to making it bounce, to exploding or cover a certain area with fire or ice.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>tman140 on "Creating Games (and questions about it)"</title>
			<link>http://www.clickshakegames.com/forum/topic/creating-games-and-questions-about-it#post-5443</link>
			<pubDate>Thu, 17 May 2012 06:19:13 +0000</pubDate>
			<dc:creator>tman140</dc:creator>
			<guid isPermaLink="false">5443@http://www.clickshakegames.com/forum/</guid>
			<description>&#60;p&#62;XD... I know Earl... I realized what I did there... I posted that late last night when i was really tired from school projects... Sorry you have no soul... I will repost it with what i should have said... XD
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Earl on "Creating Games (and questions about it)"</title>
			<link>http://www.clickshakegames.com/forum/topic/creating-games-and-questions-about-it#post-5442</link>
			<pubDate>Wed, 16 May 2012 21:36:42 +0000</pubDate>
			<dc:creator>Earl</dc:creator>
			<guid isPermaLink="false">5442@http://www.clickshakegames.com/forum/</guid>
			<description>&#60;p&#62;&#60;em&#62;&#34;...lines of code compiled into classes to make them easier to find&#34;&#60;/em&#62;&#60;/p&#62;
&#60;p&#62;You just killed a little part of my soul. :(
&#60;/p&#62;</description>
		</item>
		<item>
			<title>spookspoon on "Creating Games (and questions about it)"</title>
			<link>http://www.clickshakegames.com/forum/topic/creating-games-and-questions-about-it#post-5441</link>
			<pubDate>Wed, 16 May 2012 21:14:20 +0000</pubDate>
			<dc:creator>spookspoon</dc:creator>
			<guid isPermaLink="false">5441@http://www.clickshakegames.com/forum/</guid>
			<description>&#60;p&#62;well, actually, the lite version of game maker is free, the comeplete isn't. Book about how to use java? whats it called?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>tman140 on "Creating Games (and questions about it)"</title>
			<link>http://www.clickshakegames.com/forum/topic/creating-games-and-questions-about-it#post-5440</link>
			<pubDate>Wed, 16 May 2012 18:10:39 +0000</pubDate>
			<dc:creator>tman140</dc:creator>
			<guid isPermaLink="false">5440@http://www.clickshakegames.com/forum/</guid>
			<description>&#60;p&#62;I looked at gamemaker on the YoYo Games page, and saw that it is around a hundred dollars. Java Coding (besides mabey learning, i got a book for like 15 dollars...) Is totally free.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>tman140 on "Creating Games (and questions about it)"</title>
			<link>http://www.clickshakegames.com/forum/topic/creating-games-and-questions-about-it#post-5439</link>
			<pubDate>Wed, 16 May 2012 06:08:57 +0000</pubDate>
			<dc:creator>tman140</dc:creator>
			<guid isPermaLink="false">5439@http://www.clickshakegames.com/forum/</guid>
			<description>&#60;br /&#62;</description>
		</item>
		<item>
			<title>tman140 on "Creating Games (and questions about it)"</title>
			<link>http://www.clickshakegames.com/forum/topic/creating-games-and-questions-about-it#post-5438</link>
			<pubDate>Wed, 16 May 2012 06:08:56 +0000</pubDate>
			<dc:creator>tman140</dc:creator>
			<guid isPermaLink="false">5438@http://www.clickshakegames.com/forum/</guid>
			<description>&#60;p&#62;I haven't ever used game maker, but I can answer your other questions. java is lines of code compiled into classes to make them easier to find. Almost anything can be done with java, as long as you take enough time to learn how to use it. right now I am working on a  &#34;Grenade Mod,&#34; and have been able to do everything from sounds, to making it bounce, to exploding or cover a certain area with fire or ice.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>spookspoon on "Creating Games (and questions about it)"</title>
			<link>http://www.clickshakegames.com/forum/topic/creating-games-and-questions-about-it#post-5437</link>
			<pubDate>Wed, 16 May 2012 00:25:05 +0000</pubDate>
			<dc:creator>spookspoon</dc:creator>
			<guid isPermaLink="false">5437@http://www.clickshakegames.com/forum/</guid>
			<description>&#60;p&#62;Although it's not exactly what you requested, how about MMOM, Many Mods Of Minecraft (first thing that came to me)&#60;/p&#62;
&#60;p&#62;I was wondering, is java a bunch of codes or is it easier to program like Game Maker? What are the possibilities with java?
&#60;/p&#62;</description>
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